Our last post gave background and instructions for teaching multiplication facts for four and eight. Using different songs, Beth explains how the same techniques can be used to teach the math facts for threes and sixes.
Skip-Counting by Threes
“Three” is repeated three times to get the rhythm to work out. We add “and thirty-six” at the end in the same way people add “and many more” to the “Happy Birthday” song. Jazz hands, while optional, are highly recommended.
Row, row, row your boat,
Three, three, three, six, nine
Gently down the stream,
Twelve, fifteen, eighteen
Merrily, merrily, merrily, merrily,
Twenty-one Twenty-four Twenty-seven
Life is but a dream.
Thirty thirty-three
…and thirty-siiiiix!
Skip-Counting by Sixes
Happy birthday to you,
Six twelve eighteen twenty-four
Happy birthday to you,
thirty thirty-six forty-two
Happy birthday dear [name]
Forty-eight and fifty-four
Happy birthday to you!
Sixty sixty-six seventy-two!
Game: Domino Draw
Purpose:
To give students practice applying skip-counting sequences to real math problems.
Materials for the game:
A set of dominos, turned face-down or in a bag.
Procedure:
If you don’t plan to play long enough to go through a whole set of dominos, use a timer so that students play for a set amount of time. Be sure, once it goes off, that everyone has had the same number of turns.
A set of dominos, turned face-down or in a bag.
Procedure:
If you don’t plan to play long enough to go through a whole set of dominos, use a timer so that students play for a set amount of time. Be sure, once it goes off, that everyone has had the same number of turns.
There are two variations here.
1. To target the sequence students are learning:
On his turn, each player draws a domino at random. He adds the number of dots on the domino, then multiplies that number by the sequence you’ve been practicing. For example, if his domino had 11 dots on it and you were practicing the threes, he’d get a product of 33 and earn 33 points.
2. Once students have learned all the sequences, try this variation:
On her turn, each player draws two dominos at random. She adds the number of dots on each domino, then multiplies them together. For example, if one domino had four dots on it and the other had twelve, she’d get a product of 48 and earn 48 points.
1. To target the sequence students are learning:
On his turn, each player draws a domino at random. He adds the number of dots on the domino, then multiplies that number by the sequence you’ve been practicing. For example, if his domino had 11 dots on it and you were practicing the threes, he’d get a product of 33 and earn 33 points.
2. Once students have learned all the sequences, try this variation:
On her turn, each player draws two dominos at random. She adds the number of dots on each domino, then multiplies them together. For example, if one domino had four dots on it and the other had twelve, she’d get a product of 48 and earn 48 points.
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