Showing posts with label language arts. Show all posts
Showing posts with label language arts. Show all posts

Friday, January 16, 2015

Finding Logic in the English Language

Many people will tell you that English is a crazy language. Because it is derived from so many disparate languages—English is based mostly on a West Germanic language but peppered with influences from Greek, Latin, and other European languages—there are plenty of exceptions to English spelling patterns, grammar, and punctuation usage. Sympathetically agreeing with a child that English spelling doesn't make sense or that rules governing comma use are simply crazy may seem like a kind gesture. After all, the rules can seem endless and complicated, and we don't want to make kids feel bad about their errors.

But simply falling back on the excuse that English is just wacky and devoid of logic is not only damaging to kids' motivation to improve, it's untrue. English does contain exceptions, but there are actually plenty of rules that govern correct usage. These rules are not only fascinating to learn about, they're tremendously helpful.

For example, the /ər/ sound at the end of words that define a person's job can be spelled in two ways: "-er" (painter) and "-or" (senator). Though the two suffixes are pronounced the same way, they're spelled differently and many people will tell you that the only way to know which one to use is to memorize the word in question. Not so, according to Solving Language Difficulties, a fascinating and useful book of exercises by Amey Steere, Caroline Peck, and Linda Kahn. Although there are a few exceptions, spelling of the /ər/ sound corresponds with the level of education needed for the job. An "-or" spelling is generally used for someone whose job requires a great deal of education (doctor, editor, governor) while the "-er" is used for someone who doesn't need as much training (barber, farmer, waiter).

Want more? TED-Ed is an outstanding source of interesting educational videos. A great one to get you started is a fun, story-like video that anthropomorphizes the comma, lending logic to rules about when commas are called for and when they're unnecessary. 

                                       


Another video we love provides a brief, fascinating explanation of how English spelling that seems completely illogical, like the "tw" in the word "two" is actually reasonable and meaningful.

                                        

Learning these rules is empowering for kids. After all, nothing is more frustrating than being told that the guidelines don't make sense but you have to learn them anyway. And young people generally enjoy discovering explanations for concepts that were previously shrouded in mystery. Solving Language Difficulties and TED-Ed are just the beginning. But be warned: start digging and you may become hooked.



Friday, October 10, 2014

Resources for Teachers: Sight Word Recognition Game

With this week's posts on The Yellin Center Blog, we welcome a new blogger to our Yellin Center team - Learning Specialist Renée Jordan, M.A. Ms. Jordan's blogs will include tools and techniques for teachers and parents that she developed as a classroom teacher, as well as reviews of apps, books, and other resources.

On a Roll
On a Roll is a game I developed as part of the language arts curriculum for my students in kindergarten and first grade. Sight words are a small group of words (approximately 300-500) that account for large portions of the common texts we read. For example, words such as: this, that, then, he, she, and etc are considered sight words. Due to their high frequency, it is critical that students cultivating early literacy skills develop their sight word recognition skills. 

Description of Game

On a Roll provides a fun, engaging way for students practice their sight word recognition. The game is fully customizable, thus allowing educators to alter the grid to include sight words that are specific to your students’ needs. Furthermore, peer collaboration is a great strategy for reinforcing learning. Therefore, having students work in pairs and use their peers as support when identifying sight words that challenge them will also be beneficial.

In my own classroom, I have used On a Roll as an independent, stand alone lesson, as an "early finisher" activity, and as one activity in my literacy centers. Furthermore, I found that my students really enjoyed and benefited from the activity and wanted to make permanent game boards for my classroom. As a result, I made multiple game boards with all the sight words I wanted my students to master by the end of the year and laminated them. My students were then able to use dry erase markers on the game boards, which were easily cleaned at the end of each lesson. 

Materials Needed
  • One handout per every two students. You can download the handouts here (for page 1) and here (page 2), or create your own.
  • 1 die per two students
Instructions
  • Pair students with a partner and distribute materials.
  • Explain the rules of the game and highlight the text at the bottom of the game board where the students can refer to the rules in case they forget.
Rules
  • Each partner will take a turn rolling the die
  • They will then find the sight word that corresponds with the number rolled
  • Then the student will locate the sight word on the game board and color it in
  • The first student to color in an entire row is the winner

Allow the students time to play the game. If time is left, have the students find a new partner and play again. Alternately, you could make multiple game boards with a variety of sight words your students need to master. Therefore, when they have completed a round of play they could attempt a new word list.


How this game aligns with Common Core Standards: