Showing posts with label geography. Show all posts
Showing posts with label geography. Show all posts

Wednesday, March 4, 2015

Exploring Real Life with Minecraft

If you spend any time around young people, you've likely heard plenty about Minecraft, the video game that kids can't seem to get enough of. Although too much screen time is to be avoided, many parents don't mind Minecraft because it rewards creativity and critical thinking. Ty Hollett, a doctoral candidate at Vanderbilt University's Peabody College, is working on a project that makes Minecraft even more virtuous. 



Hollett has created a "makerspace" called Studio NPL at the downtown Nashville Public Library. Using concepts from Minecraft, he is encouraging young people to re-envision a housing community in East Nashville. Hollett's clever program got us thinking about ways to take advantage of kids' obsession with Minecraft. We love the idea of using Minecraft to explore urban planning, but why stop there? Themes in the game can serve as a wonderful platform for introducing and exploring all kinds of other real-world topics. Creative teachers and parents will no doubt have plenty of their own ideas; here are a few of ours:

Cartography – In adventure mode, players can explore "maps" created by other players. Navigating around the map and exploring the virtual world is tremendous fun for young people. Kids will likely be more interested in drawing a map of their own Minecraft world than in looking at a map of Spain. Encourage them to draw lines of latitude and longitude and a compass rose to learn about coordinates and cardinal directions in a format that is personally meaningful to them. The geography of the real world will make much more sense in history class.

Architecture – Players are able to build anything they can imagine, so why not challenge them to re-create some famous structures? This is the perfect opportunity to discuss international landmarks. You can even get into physics by discussing how certain shapes, like the arch of the Sydney Harbour Bridge, lend themselves well to distributing force.

Internet Research – What better way to develop web literacy than purpose-driven inquiry? Minecraft doesn't come with instructions, so players have to figure things out in one of two ways: 1) trial and error, or 2) Internet research. The uninitiated would be stunned by the number of instructional videos and articles on the web. Because finding tricks to help them succeed feels relevant, kids will experiment with search terms until they become masters at navigating the wealth of information online. And many who resist reading a novel will pore through hundreds of words to glean information that feels critically important.

Geology --  As the name implies, mining is important in Minecraft. Players must create pickaxes, first out of wood--which is the only available material, initially--to mine minerals in order to build things. Some kids may be surprised to learn the realistic information about minerals and their properties that is built into Minecraft. Just as on Earth, the most common element in Minecraft is iron, and one can mine iron ore in order to smelt it and turn it into a stronger pickaxe. (Yes, Minecraft covers smelting.) It gets better: Pickaxes made of different materials behave the way they would in the real world. A gold pickaxe gives a player bragging rights but doesn't do a great job of mining hard minerals because it is too malleable. A diamond pickaxe, on the other hand, can mine even the toughest minerals, like obsidian.

Monday, August 15, 2011

Online Tools for History and Geography

History textbooks generally feature glossy, colorful maps that many students skim right over as they read. Although the information presented in maps is often critical for understanding historical events, kids can find maps difficult to engage with.


Tripline, on the other hand, makes maps so engaging that students will want to make a map for everything they read. Tripline is a new, free website that allows users to plot any route on a dynamic map of the world. At each stopping point plotted, mappers can add a description and upload pictures of the locale, using either their own photos or pictures taken from the internet. The presentation can be saved and shared as a slide show.

Educational implications for this fantastic tool are particularly exciting in the disciplines of language arts and history. Students can travel with Huckleberry Finn by plotting his journey along the Mississippi River, annotating his route with the events he experienced at each point and enhancing their understanding of the book by finding appropriate images for the places he visited. Tripline prompts students to connect themes and movements to their surrounding geography – it can bring the Silk Road, the exploits of Ghengis Khan, or the progression of the civil rights movement to life.

Google’s Lit Trips is similar to Tripline, but it offers access to Google Earth’s impressive maps and satellite images, allowing for the creation of even more detailed journey maps. Students have the option of viewing a scene from above or of switching to a street-level view, which allows them to “look around” the scene by panning 360 degrees; this exciting feature can make kids feel though they are actually visiting the location. As an added bonus, students can search for pre-existing maps about the books they’re currently reading that have been uploaded by other users. Viewing these maps improves students’ reading comprehension by allowing them to visualize the book’s setting and events. Taking a Lit Trip is a fantastic way to enrich a child’s literary experience! Both sites make it easy for students to delve deeper into history, literature, and the world around them, making reading a truly visceral experience.


Photo used under Creative Commons by Daniel Hennemand